Artificial Intelligence (AI) is making our world smarter and faster; this is undeniable. Advancements in AI development have allowed new …
Posts From Category: Design
Blue Label Labs Named a Top NYC Mobile App Development Company by Clutch!
Blue Label Labs, Co-Founder & CTO, Bobby Gill recently contributed a guest post to the Invision blog entitled, “7 Things to Know about Designing for Virtual and Augmented Reality”. Invision is “the world’s leading prototyping, collaboration & workflow platform”. The Blue Label Labs team uses the Invision platform for all of our clients’ prototyping needs.
Whether you’re a product manager, developer, or designer, it’s of paramount importance to have you or your team do the needed user research long before a line of code is written. We assure you that most of your users are actual people who walk the same earth as you.
“It is an unachievable goal that you must always strive, but no matter how vast of a resource pool you devote to your products and customer satisfaction, you will never please all your customers. Handling these seemingly illogical consumers will be what defines your company’s reputation, its character and integrity.” — Brass Monkeigh
How Much Does it Cost to Build an App? And How Long Does it Take to Build an App? – a Blue Label Labs Interview by GoodFirms
Zachary Drew, Head of Business Development, Blue Label Labs, was recently interviewed by GoodFirms, a research and review platform, as part of the series of Featured Interviews about the company’s business model and the factors affecting timeframe and cost of mobile app development.
An MVP (a minimum viable product) in the world of apps is the absolute bare minimum set of features and functionality that you need to develop in order to meet the need of your customers and test your idea in market. In less technical terms, putting together an MVP is sort of like building a sports team.
Our friends across the pond at UK-based Locassa kindly included the Blue Label Labs’ Head of Business Development, Zack Drew, in an interview series they were conducting on the differences between iPhone and Android Development.
How did breakout level-based games like Angry Birds and Cut the Rope design their levels? What strategies did they use to keep the user hooked (read: addicted) enough to keep come back for more? More importantly, is there a secret recipe for success?