Choosing between Native, Hybrid or HTML5 apps is a choice that all developers face. Blue Label Labs is here to help you decide.
Posts From Category: Process
Blue Label Labs, Co-Founder & CTO, Bobby Gill recently contributed a guest post to the Invision blog entitled, “7 Things to Know about Designing for Virtual and Augmented Reality”. Invision is “the world’s leading prototyping, collaboration & workflow platform”. The Blue Label Labs team uses the Invision platform for all of our clients’ prototyping needs.
Whether you’re a product manager, developer, or designer, it’s of paramount importance to have you or your team do the needed user research long before a line of code is written. We assure you that most of your users are actual people who walk the same earth as you.
How Much Does it Cost to Build an App? And How Long Does it Take to Build an App? – a Blue Label Labs Interview by GoodFirms
Zachary Drew, Head of Business Development, Blue Label Labs, was recently interviewed by GoodFirms, a research and review platform, as part of the series of Featured Interviews about the company’s business model and the factors affecting timeframe and cost of mobile app development.
An MVP (a minimum viable product) in the world of apps is the absolute bare minimum set of features and functionality that you need to develop in order to meet the need of your customers and test your idea in market. In less technical terms, putting together an MVP is sort of like building a sports team.
Our friends across the pond at UK-based Locassa kindly included the Blue Label Labs’ Head of Business Development, Zack Drew, in an interview series they were conducting on the differences between iPhone and Android Development.
How did breakout level-based games like Angry Birds and Cut the Rope design their levels? What strategies did they use to keep the user hooked (read: addicted) enough to keep come back for more? More importantly, is there a secret recipe for success?
If you manage the development of apps and want to get into app games, throw everything your have known about product management out of the window. Seriously.
Games are an entire different breed of beast. It will be a challenging experience to change your approach to developing games. This is the first of a series of posts to help you get started in building your very own mobile app game!
We sat down with Aurora Klæboe Berg, the VP of Business and Marketing at Dirtybit Games, to learn how they orchestrated Fun Run’s success and about their plans for the future.