In news announced earlier this week, online payment behemoth Paypal has announced that it has agreed to acquire Swift Financial. …
Posts From Category: Economics
Asking how much it costs to build an app is like asking how much it costs to build a house. It depends on what you are building and who is building it for you. Here’s an infographic we’ve created to help give you an idea.
Blue Label Labs analyzes the market for VR and it’s potential with young consumers.
Virtual Reality app development costs vary depending on a number of factors. While much of the costs are dependent on the type of VR content, other components will have a role in determining the full cost of your project. There are four essential components that you will have to consider before starting your VR project and each will have their own separate costs and considerations: Content, Headsets, Software & Distribution. Check-out the infographic!
How Much Does it Cost to Build an App? And How Long Does it Take to Build an App? – a Blue Label Labs Interview by GoodFirms
Zachary Drew, Head of Business Development, Blue Label Labs, was recently interviewed by GoodFirms, a research and review platform, as part of the series of Featured Interviews about the company’s business model and the factors affecting timeframe and cost of mobile app development.
Our friends across the pond at UK-based Locassa kindly included the Blue Label Labs’ Head of Business Development, Zack Drew, in an interview series they were conducting on the differences between iPhone and Android Development.
Don’t believe the hype of that mobile apps have hit a saturation point. According to mobile analytics platform Flurry, mobile app usage grew an incredible 58% in 2015. Flurry defines app usage as, “a user opening an app and recording what we call a ‘session.'”
We put together the estimated app worth of all the popular Flappy Bird clones according to Sensor Tower.
Successfully developing an app is all about careful planning. Here are five essential aspects you need to look at when working out your mobile app budget.
According to Swrve, less than one percent of mobile buyers account for half of monthly in-app purchases. This data is primarily focused on the gaming market, but it gives businesses, small and large, a look into the importance of targeting those people who contribute most.